
Satisfy the needs of your rodents with a balanced diet, decorations, monuments, and more – on top of keeping the colony alive. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born!Īn evolved beaver's lifestyle is not just "work, sleep and chomp on wood". Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population.īuild a multi-district city with efficient production chains and nighttime activities. To find it, send your scavengers to the ruins of the old world.Ĭreate a thriving beaver settlement using a vertical architecture system.

Wood is the core resource in Timberborn, but the most advanced structures require metal. Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. Rely on both natural water sources and artificial irrigation to keep the land arable.īeavers of the future have millennia of experience in water engineering. Stockpile on food and keep fields and forests alive even after rivers dry up. Prepare your settlement for recurring droughts. Each faction has a unique style, buildings, and gameplay traits. Pick one of the beaver factions and see how long your colony can last.Ĭontrol one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. In any case they are Colony Sims so on some level they're similar.Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. But even then Timberborn does it's own thing. I would say in terms of Colony Sims, Timberborn is a lot more akin to Going Medieval mainly due to the environment modification and elevation mechanics.

There are a lot more differences too, thats just off the top of my head. Timberborn let's you build multiple "cities" (actually called districts) and and migrate beavers and move resources between them. Timberborn currently (keep in mind it is still Early Access) doesn't have any "expedition" mechanic like Frostpunk where you send colonists off the map for resources, but the maps are large enough that there's some local exploration.


Timberborn has an elevation mechanic where you can build up and down as well as a landscaping element where you can modify the environment including redirecting rivers (I mean, they are beavers after all).
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You need to take care of the food, shelter, water, and wellbeing of your colonists.ĭifferences: Frostpunk maps are a lot smaller and limited (intentionally, since that's part of the shtick), while Timberborn gives you more free reign. It's about surviving a harsh environment (Frostpunk is about not freezing to death, Timberborn has droughts you need to stock up for). So I guess for similarities: You have indirect control of your colony (as in all colony sims). Beyond that there isn't a lot of similarities, though them both being in the same genre does give them the same feel to a degree. Only real similarities are that they are both Colony Sims.
